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Chip 1996 September
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povray30
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TEXSAMPS
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WOODS
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TESTOBJS.INC
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1995-03-26
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// POV-Ray 3.0 scene file
// Test object arrangement for the wood_x.pov files.
union {
union {
object { Test texture { Test1 rotate x*Angle } translate <-4.2, 4.2, 0> }
object { Test texture { Test2 rotate x*Angle } translate <-2.1, 4.2, 0> }
object { Test texture { Test3 rotate x*Angle } translate < 0.0, 4.2, 0> }
object { Test texture { Test4 rotate x*Angle } translate < 2.1, 4.2, 0> }
object { Test texture { Test5 rotate x*Angle } translate < 4.2, 4.2, 0> }
}
union {
object { Test texture { Test6 rotate x*Angle } translate <-4.2, 2.1, 0> }
object { Test texture { Test7 rotate x*Angle } translate <-2.1, 2.1, 0> }
object { Test texture { Test8 rotate x*Angle } translate < 0.0, 2.1, 0> }
object { Test texture { Test9 rotate x*Angle } translate < 2.1, 2.1, 0> }
object { Test texture { Test10 rotate x*Angle }translate < 4.2, 2.1, 0> }
}
union {
object { Test texture { Test11 rotate x*Angle } translate <-4.2, 0.0, 0> }
object { Test texture { Test12 rotate x*Angle } translate <-2.1, 0.0, 0> }
object { Test texture { Test13 rotate x*Angle } translate < 0.0, 0.0, 0> }
object { Test texture { Test14 rotate x*Angle } translate < 2.1, 0.0, 0> }
object { Test texture { Test15 rotate x*Angle } translate < 4.2, 0.0, 0> }
}
union {
object { Test texture { Test16 rotate x*Angle } translate <-4.2,-2.1, 0> }
object { Test texture { Test17 rotate x*Angle } translate <-2.1,-2.1, 0> }
object { Test texture { Test18 rotate x*Angle } translate < 0.0,-2.1, 0> }
// The following objects are placeholders for testing other wood textures and
// are not currently used:
// object { Test texture { Test19 rotate x*Angle } translate < 2.1,-2.1, 0> }
// object { Test texture { Test20 rotate x*Angle } translate < 4.2,-2.1, 0> }
}
/*
union {
object { Test texture { Test21 rotate x*Angle } translate <-4.2,-4.2, 0> }
object { Test texture { Test22 rotate x*Angle } translate <-2.1,-4.2, 0> }
object { Test texture { Test23 rotate x*Angle } translate < 0.0,-4.2, 0> }
object { Test texture { Test24 rotate x*Angle } translate < 2.1,-4.2, 0> }
object { Test texture { Test25 rotate x*Angle } translate < 4.2,-4.2, 0> }
}
*/
}